• Welcome to Al Bunny's Typing Class ! Version 1.30a •
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What is " Al Bunny's Typing Class"?
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<< Al Bunny's Typing Class >> is a game in nature. But at the same time, it also intends to be a typing tutor. For most people, the greatest difficulty they might encounter in typing- learning is "Which finger they should use to press which key without looking at the keyboard". People usually have to switch their attention in between the monitor screen and keyboard back and forth. This makes the learning process so inefficient and painful. Some software publishers have created a few enjoyable typing tutors in the form of game. But none of them could make typing-learning so quick, efficient, and enjoyable as << Al Bunny's Typing Class >> does.
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How to install "Al Bunny's Typing Class" ?
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First , please check if you get all the files listed below
Al Bunny's Typing Class 1.30a
AlBunnyRecord
Albunny.txt (this file)
Registration Form
ReadMe.First
Second, please create a folder(you can call it any name you like) and copy all the above files into that folder.
Third, please double click on the icon of << Al Bunny's Typing Class >> and have fun!
It's pretty easy to use "Al Bunny's Typing Class". After the program is opened, the user can see arrays of holes in the middle of screen. At the lower-left corner of each hole, there is a small tag which have two characters on it. The arrangement of these holes is designed to match the arrangement of the keys on the keyboard. The tag indicates to which key the hole corresponds. Besides, these holes are located in different color strips. Each strip corresponds to a finger the player is suggested to use. For example, if AL BUNNY show up in the blue strip, the left index finger is suggested to use. The following table lists the color strips and the corresponding fingers.
Red strip right index finger
Blue strip left index finger
Light Blue strips middle fingers
Magenta strips ring fingers
Light Green strips little fingers
Light Blue strips thumb (only used to press SPACE bar)
Before you use MOUSE to click on the PLAY button. There are several choices you can make from the MENU BAR:
<<SPEED>> The SPEED option is about how fast the next key will appear. You can select from five predefined speeds, or define your own speed by choosing the menu item "user-defined". In the dialog box, you can type in your desired speed. The user also can choose "Adaptive speed". In
"Adaptive speed" mode, the next key will not appear until the user enter the correct key.
<<SOUND>> You can choose your desired speaker loudness.
<<KEY SETS>> The user can choose the menu item "User-defined Key Set" to input the keys he/she want to practice. The user also can choose any predefined key set in the submenu "Predefined Key Sets". There are 18 predefined key sets in this submenu. The key set in LEVEL 1 is " r f v u j m " which should be easy for the beginners to practice since only the index fingers are used. As the level increases, more keys are added to the key set and more fingers have to be used. Up to LEVEL 18, all the keys(except the function keys and the system keys on the keyboard) will be used and virtually every fingers should be used for most of people. In all the predefined key set, an extra key "SPACE" is added. You also can use < Open Text File > to input a ASCII text file to do an
exam. One restriction is that those special characters ( requires pressing Option key, Control key, or Apple key) can not be included in the text file you want to input.
<<PLAYER>> The user can choose from <Beginner>,<General Player>,or <Skilled Player>.
If <Beginner> is selected, the user must reach 90% accuracy to get a bonus level. There is
no deduction in score if wrong key is pressed. If <General Player> is selected, the required
bonus accuracy is 93% and score will be deducted as wrong key is pressed. For <Skilled Player>, the required bonus accuracy is 95%. In addiction to the score deduction for wrong key, every three wrong keys will cost one carrot. The user also can check the option <Show hand> . As <Show hand> is checked, there will be a "hand drawing" appear on the screen to guide the user which finger to use. Note that the drawing is only for indicating which finger to use, the relative positions between fingers are not suggested. <Show hand> is automatically checked
when the user select <Beginner>.
After the user click the PLAY button, the user has about 3 seconds to put their fingers on the keyboard. As the game begins, AL BUNNY will appear and hold a blackboard in front of him. The character the player has to type in is printed on the blackboard. Note that the hole where small AL BUNNY appears corresponds to the key on the keyboard the player has to press. The player can easily figure out which finger to use and which key to press. If the player presses the correct key(of course, the player also has to press SHIFT key for the uppercase characters ), the player can see a HAPPY AL BUNNY. If the player presses the wrong key, this wrong key will appear at the corresponding hole on the screen. By this way, the player can adjust his/her finger position to press the correct key WITHOUT LOOKING AT THE KEYBOARD. Since we are talking about game, we have to say something about the game rules. The rules are listed below:
1. Pressing the right key, the player gets 5 points. But in <adaptive speed> mode, the sooner the
player enters the correct key, the more the points he/she gets.
2. Pressing the wrong key, the player looses 5 points.
3. If the player fails to press the correct key before small AL BUNNY moves to another hole, one
carrot will be lost. When all six carrots are gone, game is over. In <adaptive> speed mode,
three wrong keys will cost a carrot.
4. If every key in the active key set is pressed right for four times, the player can advance to the
next level where a new key set is activated. If the starting key set is USER KEY SET, the active key set will not be changed, but the SPEED will be faster.
5. During the game, typing accuracy is also calculated in each level. If the accuracy is higher than the bonus accuracy as that level is finished, the player will be offered a bonus game. The
bonus game is designed to enhance the typing speed of the player. The player has to type in
the string appears in the CARROT PANEL correctly before 30 seconds run out. Once the
right string is keyed in, the timer will stop, and every second left is worth of 5 points.
As the player can see, there is a big AL BUNNY sitting on top of the carrot panel. The character that the player has to type in is shown on his blackboard, too. The player is suggested to look at the big AL BUNNY after he/she can get high scores and high accuracy in a given key set. If the player presses the wrong key, the ears of the big AL BUNNY will hang down.
<< Racing Game >>
Under the <Game> menu, you can find the <Play Racing Game> menu item. This is a new
feature in version 1.3. Al Bunny is racing with the turtle and other competitors but there
are lots of obstacles in his way. Your mission is to clear up the obstacle by entering the
characters under the obstacle correctly. There are three kind of obstacles which are
stone, trunk, and tires. Watch out the tires, you surly don't want Al hit them.
<< Some words to the typing teacher >>
Al Bunny's Typing Class is your best assistant for typing-teaching. You can even use it to
give the student an exam. You simply choose the key set, reset the highscore list, and let the student play. When the game is over, you just look at the scores the student get and you know how good he/she is in typing. From version 1.3, you also can use " Open Text File " to input an
exam text you prepared.
<< Some words to the parents >>
If you have kids who are about to learning ABC, Al Bunny's Typing Class can help you teach them. You can choose the speed and the characters you want your kids to learn, and let your kids speak out the characters while they watch Al Bunny bouncing around.
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Can I redistribute Al Bunny's Typing Class ?
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You are very welcome to redistribute Al Bunny's Typing Class if all the files listed in "How to install...." are included and without any modification. Of course, you should not, either directly or indirectly, distribute the PASSWORD or the REGISTRATION NUMBER in any way. SUNMOON USA is very serious about fighting software piracy.
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Looking for Distributor outside USA
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If you have an e-mail address and are willing to earn some extra income, please be our distributor in your country. The responsibility of a distributor is to collect the registration fee and maintains the user records in his/her country. The distributor only has to send 60% of the registration fee to SunMoon USA. The rest 40% is to cover the necessary cost and the commission. Virtually, you don't have to invest any money to be our distributor. If you're interested in this, please write to us with your e-mail address.
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LICENSE & WARRANTY
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<< LICENSE >>
SUNMOON USA hereby grants to the registered user of Al Bunny's Typing Class a non-exclusive, non-transferable license to use Al Bunny's Typing Class in accordance with the terms of this license agreement. Without the permission of SUNMOON USA, you should not modify, alter, decompile or reverse engineer the software program, database or related materials in any way.
Under no circumstances, a registered copy of the software may be used on more than one computer at a time.
<< WARRANTY >>
Al Bunny's Typing Class provides absolutely NO warranty of any kind, either expressed or implied. SUNMOON USA is not liable for any loss caused by USING or NOT USING Al Bunny's Typing Class. Before you run this software, you have to use your anti-virus software to check the copy of Al Bunny's Typing Class you get to make sure it's virus-free.
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REGISTRATION and REGISTRATION FEE
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If you use this software and think it's useful, please register your copy. The registration fee is only $10 for using in the home computer. With your registration fee, you can not only access the full power of the software, but you are also supporting SUNMOON USA to create more useful, enjoyable, and really affordable software.
Home License Registration Fee:
< In USA or Canada>
$10 USA/$16 CAN per home computer
< In Saudi Arabia >
SR40 per home computer
< In The United Kindom >
stlg20 per home computer
< In The Netherlands >
20 Guilders per home computer
< In South Africa >
50 Rands per home computer
<< !! New !! >> Public Computer Lab License Registration Fee:
This license applies to all the computers which are generally accessible by more than 5 people. In case of the software is installed in the network, each networked terminal should has its own license to use this software.
< In USA or Canada >
Up to 10 computers or terminals:
$20 USA/$30 CAN per computer per year
More than 10 computers or terminals:
please contact SUNMOON USA for discount
< In Saudi Arabia >
Up to 10 computers or terminals:
SR80 per computer per year
More than 10 computers or terminals:
please contact Bradley Swin for discount
< In The United Kindom >
Up to 10 computers or terminals:
stlg40 per computer per year
More than 10 computers or terminals:
please contact C Blackburn for discount
< In The Netherlands >
Up to 10 computers or terminals:
40 Guilders per computer per year
More than 10 computers or terminals:
please contact Rob Kouwenberg for discount
< In South Africa >
Up to 10 computers or terminals:
100 Rands per computer per year
More than 10 computers or terminals:
please contact M Smidt for discount
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How to register ?
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If you have a printer, please print out Registration Form and complete all the necessary information. If you don't have a printer, please write down the information listed below on a piece of paper as the registration form.
***< In USA >***
Please make cash, money order or check payable to SUNMOON USA, sent along with your registration form to :
SUNMOON USA
P.O. BOX 167
Drexel Hill, PA19026
***< In Middle East >***
Please make cash, money order or check payable to Bradley Swin, sent along with your registration form to :
Bradley Swin
College of Computer and Information Sciences
King Saud University
Saudi Arabia
***< In The United Kingdom > ***
Please make cash, money order or check payable to C Blackburn, sent along with your registration form to :
C Blackburn
76 Hastings Street
Luton Bedfordshire
LU1 5BH
***< In The Netherlands >***
Please make cash, money order or check payable to Rob Kouwenberg, sent along with your registration form to :
Rob Kouwenberg
Gr. Adolfstraat 86
5616 BX Eindhoven
***< In South Africa >***
Please make cash, money order or check payable to M SMIDT, sent along with your registration form to :